User profile picture

Projects

Research

BS-Bench

600-game benchmark across six hosted LLMs for measuring deception, lie detection, and instruction compliance in a hidden-information card game.

Games
600
Matchups
15
Prompt conditions
4
Models
6 total (4 per round)

“Honesty prompts reduced lying, but also reduced challenges and made remaining lies more successful.”

Hackathons & Game Jams

Boss Raid

3rd place

3rd-place hackathon project: OpenAI-compatible API for multi-agent orchestration

Gemma 4 audio speech-practice app for low-pressure lisp feedback, with public model artifacts and a browser-ready ONNX/WebGPU path.

A browser-based rhythm platformer where you stomp on kawaii clouds to the beat of procedurally generated EDM.

Game Prototypes

Archive

  • The Daily Quest Automated game dev-related newsletter with a daily challenge.
  • Pomodaural Pomodoro timer with binaural frequency tuning for optimized focus sessions.
  • Neon Stack Browser-based 3D stacking game with neon aesthetics built with Three.js.
  • Invader Vim Space Invaders-style game that aims to teach vi/vim keybindings.
  • Against Goblin Unity microgame featuring item management and goblin battles