
(Click to skip) →
Digital Garden
- What is pagefile and how does it relate to ComfyUI?
- Git switch vs git checkout (and when you still need checkout)
- A* pathfinding in tactics games
- Diffusion vs. Transformers: two different approaches to generation
- Polygons vs. pixels vs. vectors in game art
- What is WebGPU? (and WebGPU vs. WebGL)
- What are shaders?
- What is BuildKit in Docker?
- What is diffusion (in relation to Stable Diffusion)?
- What is reinforcement learning?
- How to cut a spritesheet (and when not to)
- What is a neural network?
- What is a closed economic loop?
- What are state machines?
- Game theory and zero-sum games in crypto
- Orthographic vs perspective camera in game dev
- What are LoRAs in image generation?
- What are TEE verified servers?
- What is model quantization (INT4/INT8/FP8/FP16/FP32)?
- What is Danbooru tagging and why does AI care about it?
- Skip cross-architecture emulation — use a remote amd64 builder instead
- What are quaternions and why does Three.js use them?
- Why do embedding dimensions come in neat sizes like 768 or 1024, but never 739?